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Gourmet Appetizer

Fancy Foods

Mobile App Design Case Study
By Charity M. Jantzen

Now you can have white glove service and dining delivered to you.

The Product

Fancy Foods directly brings the luxury of Michelin 5-star dining to you—wherever you are. With our mobile app, you can enjoy exquisite cuisine created by world-class chefs, tailored to your preferences, and delivered to your chosen location. Enhance your dining experience further by adding professional wait staff, who will provide impeccable service to ensure flawless detail.

Images of the Fancy Food app on different iPhones

Understanding The User

Food Delivery

User Research: Pain Points

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Navigation

It was not clear to most of the users how to add items to their carts from everywhere except the shopping cart and checkout screens.

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Interaction

Moviegoers feel rushed when they attempt to purchase anything at the theater.

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Experience

Most users felt that the Home page did not have enough information.

Persona: Rachel Walker

Problem statement:

Rachel Walker is a busy professional and working mother who has a visual impairment. She often needs to order exquisite food on short notice. Rachel desires independence, wants to impress her clients, and aims to get promoted so she can spend more quality time with her family.

Persona for a fancy restaurant by delivery app

User Journey Map

This journey map was created by analyzing the results of usability tests and conducting an affinity diagramming session. It provides a clear narrative of the user's experience with the application, starting from the moment they sign in and continuing until they complete their order. The map also highlights the user's emotions throughout the entire process.

Fancy Foods Journey Map

Starting the Design

Researching and Writing
User flow for menu & food ordering app

User Flow

Before beginning I map out the user flow and use this as a guide as I start to build the pages. I find this extremely helpful when working alone and on projects that have a fast turnaround. In addition, the user flow provides me a method to track completed, outstanding, and what is considered out-of-scope designs as I am designing.

Fancy Foods Paper Wireframe

Paper Wireframes

After looking and hearing about what other food delivery apps offer, I wanted to design a system with features no other app has and, most importantly, is accessible to those with visual impairments.

Fancy Foods Digital Wireframe

Digital Wireframes

My goal when creating the wireframe was to develop a design showcasing all the different types of cuisine available to order. Therefore, when I interviewed users, they wanted to see what options were available.

Jantzen Digital Wireframe

Digital Wireframes

Based on my initial research, users wanted to see large images, and from the beginning to search by cuisine rather than being presented with a smorgasbord of options. Then they wanted to be able to filter from there.

Low-fi prototype gif

Low-fidelity Prototype

Walk through the home, search, checkout, and track order feature of the Fancy Food app.

Explore the low-fidelity Fancy Food Delivery App yourself.

Usability Study: Parameters

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Study type

Moderated usability study

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Participants

5 participants

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Location

Remote usability study

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Length

20-30 minutes

Usability Study: Findings

These were the main findings uncovered by the usability study: 

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Interaction

Users had difficulty using the slider control on the milage dropdown.

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Navigation

Users would like to see a search bar on the home screen.

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Filtering

Users want to be able to filter when restaurants are open.

Image by Alvaro Reyes

Redefining The Design

Mockups

My goal with the mockups was to create an interface that was usable and fresh. Learning color theory and how to apply the colors pushed me beyond my limits throughout the process because working with colors is not my strongest area. Now I feel more confident to accomplish any color task. 

Mockup Comparison of wireframe and mockup before and after usability study

Mockups

Mockups of 4 phones of the app
Animated GIF of high fidelity prototype

High-fidelity Prototype

 

View the Fancy Foods Delivery App

High-fidelity prototype

Accessibility Considerations

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My main concern was to ensure that people who are colorblind could easily Differentiate between all the different icons, shapes, buttons, and background colors within the application. I also confirmed that the colors were not the only way to identify information.

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I wanted to ensure that individuals 

with physical limitations could operate the application with less pain. 

I accomplished this by delivering straightforward and consistent navigation options and interactive features that are readily identifiable.

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I provided interactive elements that were clear to identify and presented at the correct speed for all users.

Going Foward

Ready to Serve

Takeaways

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Impact

 “Very beautiful app! I love the animations and the first one when the tray thing slides up from the top.” - Anthony Jordan 

“Wow, Charity, absolutely beautiful design! I love the colors that pop! Great app.” - Emily Senz

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What I learned

I learned a lot from the UX research study plan and working to identify patterns and themes. 

I love working with the design libraries in Figma; they offer great potential for large projects to have consistency and to make changes quickly.

Next Steps

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Moving forward, I would love to flesh out this app with more accessibility features such as a rich voiceover for each menu item and possibly explore using the haptic feedback to interpret braille for the deaf and blind.

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I would love to get this project usability tested at the school for the blind with users to get their feedback to make technical enhancements to the app. and implement the feedback given because I think it’s vital that you always test your product as 

you design. 

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I want to market this app to a vendor to see if anyone is interested in the idea. This app could be a good investment for some communities that like fine dining at their desired location; it would be nice to see it come to fruition.

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